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Verlet Integration with C++ and OpenGL

Physics Engine

  • This project was built in a custom C++ engine that uses a fixed update loop for computing physics.

  • Math operations are performed using a custom SIMD implementation for increased performance.

  • I created a sampling profiler, logging system, and benchmark class to help debug and identify bottlenecks.

  • Octree and multithreading were used to increase performance on collision calculations.

  • An editor was created using Dear ImGui to manipulate the program during runtime.

  • Uses CMake to build the project.

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