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Spring/Summer Project 2023 - Update 10

Hello everyone. Going into this project at the start of May I didn't have any specific ambitions for what would come from it and started...

Spring/Summer Project 2023 - Update 9

Hello everyone. For the last couple of weeks, I've been struggling to figure out the direction in which I want this project to go but in...

Spring/Summer Project - Update 8

Hello everyone. I have been slow to get back to working on this project the last few weeks, especially in making new things. My focus has...

Spring/Summer Project - Update 7

I missed getting to write a blog post about this project but in the midst of moving, I was unable to find time to dedicate to the...

Spring/Summer Project

Hello everyone. I have been in the process of moving for the past week and have been unable to work much on the project. I will be...

Spring/Summer Project - Update 6

Going into this last block of work, I was uncertain how to make improvements and what to add. At the end of the previous post, I...

Spring/Summer Project - Update 5

Since the last update, the player's ability to parry enemies was the main visible change. The parry ability can be used during a section...

Spring/Summer Project - Update 4

Hello everyone, I'm here again to discuss my progress on the project over the last two weeks. In the previous two weeks, the project...

Spring/Summer Project - Update 3

For this week I don't have much of a plan for what to talk about here. Progress these last two weeks on the project was a bit different...

Spring/Summer Project Update

Hello everyone. I've made the decision to pull back on posting. Over the past two weeks I've found that writing a post each week about...

Spring/Summer Project 2023 - Week 2

Hello everyone, I'm back again this week to talk more about my current project. Thank you to everyone that read last week's post. I...

Spring/Summer Project 2023 - Week 1

I graduated from the DigiPen Institute of Technology a couple of weeks ago with a B.S. in Computer Science and Game Design. Following a...

Burst and Wave System from Lucky Limbo

Lucky Limbo is a deckbuilding FPS game where the player has to survive waves of enemies to beat the game. As the sole AI programmer I...

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