What I've been doing with Godot
Now it's time to focus on the projects I've been making in Godot. Psychic Tribble I started this project as a break from working in UE5,...
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Now it's time to focus on the projects I've been making in Godot. Psychic Tribble I started this project as a break from working in UE5,...
My last post talked about one of my projects in Unreal Engine 5 and for this one, I'll be going over two projects I worked on using C++....
Hello everyone. It has been a while since the last time I wrote a post and there are many projects I've been working on since then. Here,...
Hello everyone. Going into this project at the start of May I didn't have any specific ambitions for what would come from it and started...
Hello everyone. For the last couple of weeks, I've been struggling to figure out the direction in which I want this project to go but in...
Hello everyone. I have been slow to get back to working on this project the last few weeks, especially in making new things. My focus has...
I missed getting to write a blog post about this project but in the midst of moving, I was unable to find time to dedicate to the...
Hello everyone. I have been in the process of moving for the past week and have been unable to work much on the project. I will be...
Going into this last block of work, I was uncertain how to make improvements and what to add. At the end of the previous post, I...
Since the last update, the player's ability to parry enemies was the main visible change. The parry ability can be used during a section...
Hello everyone, I'm here again to discuss my progress on the project over the last two weeks. In the previous two weeks, the project...
For this week I don't have much of a plan for what to talk about here. Progress these last two weeks on the project was a bit different...
Hello everyone. I've made the decision to pull back on posting. Over the past two weeks I've found that writing a post each week about...
Hello everyone, I'm back again this week to talk more about my current project. Thank you to everyone that read last week's post. I...
I graduated from the DigiPen Institute of Technology a couple of weeks ago with a B.S. in Computer Science and Game Design. Following a...
Lucky Limbo is a deckbuilding FPS game where the player has to survive waves of enemies to beat the game. As the sole AI programmer I...