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Kelson Wysocki
Sep 9, 20244 min read
What I've been doing with Godot
Now it's time to focus on the projects I've been making in Godot. Psychic Tribble I started this project as a break from working in UE5,...
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Kelson Wysocki
Aug 14, 20244 min read
What I've been doing with C++
My last post talked about one of my projects in Unreal Engine 5 and for this one, I'll be going over two projects I worked on using C++....
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Kelson Wysocki
Aug 7, 20243 min read
What I've been doing in Unreal Engine 5
Hello everyone. It has been a while since the last time I wrote a post and there are many projects I've been working on since then. Here,...
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Kelson Wysocki
Sep 12, 20231 min read
Spring/Summer Project 2023 - Update 10
Hello everyone. Going into this project at the start of May I didn't have any specific ambitions for what would come from it and started...
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Kelson Wysocki
Aug 29, 20233 min read
Spring/Summer Project 2023 - Update 9
Hello everyone. For the last couple of weeks, I've been struggling to figure out the direction in which I want this project to go but in...
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Kelson Wysocki
Aug 15, 20232 min read
Spring/Summer Project - Update 8
Hello everyone. I have been slow to get back to working on this project the last few weeks, especially in making new things. My focus has...
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Kelson Wysocki
Aug 1, 20232 min read
Spring/Summer Project - Update 7
I missed getting to write a blog post about this project but in the midst of moving, I was unable to find time to dedicate to the...
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Kelson Wysocki
Jul 26, 20231 min read
Spring/Summer Project
Hello everyone. I have been in the process of moving for the past week and have been unable to work much on the project. I will be...
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Kelson Wysocki
Jul 11, 20233 min read
Spring/Summer Project - Update 6
Going into this last block of work, I was uncertain how to make improvements and what to add. At the end of the previous post, I...
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Kelson Wysocki
Jun 27, 20232 min read
Spring/Summer Project - Update 5
Since the last update, the player's ability to parry enemies was the main visible change. The parry ability can be used during a section...
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Kelson Wysocki
Jun 13, 20233 min read
Spring/Summer Project - Update 4
Hello everyone, I'm here again to discuss my progress on the project over the last two weeks. In the previous two weeks, the project...
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Kelson Wysocki
May 30, 20232 min read
Spring/Summer Project - Update 3
For this week I don't have much of a plan for what to talk about here. Progress these last two weeks on the project was a bit different...
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Kelson Wysocki
May 23, 20231 min read
Spring/Summer Project Update
Hello everyone. I've made the decision to pull back on posting. Over the past two weeks I've found that writing a post each week about...
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Kelson Wysocki
May 16, 20233 min read
Spring/Summer Project 2023 - Week 2
Hello everyone, I'm back again this week to talk more about my current project. Thank you to everyone that read last week's post. I...
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Kelson Wysocki
May 9, 20233 min read
Spring/Summer Project 2023 - Week 1
I graduated from the DigiPen Institute of Technology a couple of weeks ago with a B.S. in Computer Science and Game Design. Following a...
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Kelson Wysocki
Mar 29, 20234 min read
Burst and Wave System from Lucky Limbo
Lucky Limbo is a deckbuilding FPS game where the player has to survive waves of enemies to beat the game. As the sole AI programmer I...
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