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What I've been doing with Godot
Now it's time to focus on the projects I've been making in Godot. Psychic Tribble I started this project as a break from working in UE5,...

Kelson Wysocki
Sep 9, 20244 min read
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What I've been doing with C++
My last post talked about one of my projects in Unreal Engine 5 and for this one, I'll be going over two projects I worked on using C++....

Kelson Wysocki
Aug 14, 20244 min read
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What I've been doing in Unreal Engine 5
Hello everyone. It has been a while since the last time I wrote a post and there are many projects I've been working on since then. Here,...

Kelson Wysocki
Aug 7, 20243 min read
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Spring/Summer Project 2023 - Update 10
Hello everyone. Going into this project at the start of May I didn't have any specific ambitions for what would come from it and started...

Kelson Wysocki
Sep 12, 20231 min read
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Spring/Summer Project 2023 - Update 9
Hello everyone. For the last couple of weeks, I've been struggling to figure out the direction in which I want this project to go but in...

Kelson Wysocki
Aug 29, 20233 min read
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Spring/Summer Project - Update 8
Hello everyone. I have been slow to get back to working on this project the last few weeks, especially in making new things. My focus has...

Kelson Wysocki
Aug 15, 20232 min read
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Spring/Summer Project - Update 7
I missed getting to write a blog post about this project but in the midst of moving, I was unable to find time to dedicate to the...

Kelson Wysocki
Aug 1, 20232 min read
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Spring/Summer Project
Hello everyone. I have been in the process of moving for the past week and have been unable to work much on the project. I will be...

Kelson Wysocki
Jul 26, 20231 min read
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Spring/Summer Project - Update 6
Going into this last block of work, I was uncertain how to make improvements and what to add. At the end of the previous post, I...

Kelson Wysocki
Jul 11, 20233 min read
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Spring/Summer Project - Update 5
Since the last update, the player's ability to parry enemies was the main visible change. The parry ability can be used during a section...

Kelson Wysocki
Jun 27, 20232 min read
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Spring/Summer Project - Update 4
Hello everyone, I'm here again to discuss my progress on the project over the last two weeks. In the previous two weeks, the project...

Kelson Wysocki
Jun 13, 20233 min read
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Spring/Summer Project - Update 3
For this week I don't have much of a plan for what to talk about here. Progress these last two weeks on the project was a bit different...

Kelson Wysocki
May 30, 20232 min read
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Spring/Summer Project Update
Hello everyone. I've made the decision to pull back on posting. Over the past two weeks I've found that writing a post each week about...

Kelson Wysocki
May 23, 20231 min read
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Spring/Summer Project 2023 - Week 2
Hello everyone, I'm back again this week to talk more about my current project. Thank you to everyone that read last week's post. I...

Kelson Wysocki
May 16, 20233 min read
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Spring/Summer Project 2023 - Week 1
I graduated from the DigiPen Institute of Technology a couple of weeks ago with a B.S. in Computer Science and Game Design. Following a...

Kelson Wysocki
May 9, 20233 min read
15 views
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Burst and Wave System from Lucky Limbo
Lucky Limbo is a deckbuilding FPS game where the player has to survive waves of enemies to beat the game. As the sole AI programmer I...

Kelson Wysocki
Mar 29, 20234 min read
7 views
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